简单说一下物品生成的方式,这个资料区里面有,我就不详细讲了,用自己的话描述一下
A 每个怪固定一个数值,就是最多能够掉落东西的数量
比方说劳模是7。
这个数值是固定的,你没有办法改变
B 对于每一次,系统首先判定是 Drop 还是 No Drop
每个怪物的No Drop率都不一样,No Drop当然就是不掉任何东西了
No Drop率 跟怪物本身属性 还有房间人数有关
房间人数越多, No Drop率就越低
也就是说房间人数越多,怪物掉东西的可能性就越大
No Drop跟MF没有任何关系
C 如果系统判定这一次是Drop了,然后再看Drop率
怪物的drop率可以在www.d2data.net查询
简单的说,就是判断这一次是金钱,还是箭矢,还是装备,还是rune
比如r27(Rune/[27/Ohm]) 0.00009369
说明安mm掉27#的几率是0.00009369%
armo60(Armor/[Lv.60]) 0.35358170
表示Qlvl58-60的东西的掉落率为0.35358170%
Qlvl是每种物品的固有属性,比如军帽,Qlvl就是58
物品Qlvl一览
至于是什么颜色的,就不是这一步考虑的问题
Bug KB,影响的正是Drop率
BAAL失身前的Drop率:
no_drop(No Drop/) 21.42857143
weap3(Weapons/[Lv.3]) 0.19598495
weap6(Weapons/[Lv.6]) 0.82313680
weap9(Weapons/[Lv.9]) 2.33614063
weap12(Weapons/[Lv.12]) 2.92879912
weap15(Weapons/[Lv.15]) 3.33751398
weap18(Weapons/[Lv.18]) 3.75698826
weap21(Weapons/[Lv.21]) 3.73581210
weap24(Weapons/[Lv.24]) 2.73278045
weap27(Weapons/[Lv.27]) 2.13459398
weap30(Weapons/[Lv.30]) 2.17725874
weap33(Weapons/[Lv.33]) 2.71237016
weap36(Weapons/[Lv.36]) 2.56643602
weap39(Weapons/[Lv.39]) 1.71185461
weap42(Weapons/[Lv.42]) 1.26231708
weap45(Weapons/[Lv.45]) 1.34938095
weap48(Weapons/[Lv.48]) 1.43395554
weap51(Weapons/[Lv.51]) 1.14329039
weap54(Weapons/[Lv.54]) 1.31534983
weap57(Weapons/[Lv.57]) 1.56276612
weap60(Weapons/[Lv.60]) 1.64487086
weap63(Weapons/[Lv.63]) 1.35087484
weap66(Weapons/[Lv.66]) 1.44182802
weap69(Weapons/[Lv.69]) 1.22499458
weap72(Weapons/[Lv.72]) 1.32060704
weap75(Weapons/[Lv.75]) 1.34186213
weap78(Weapons/[Lv.78]) 0.69430134
weap81(Weapons/[Lv.81]) 0.93346503
weap84(Weapons/[Lv.84]) 0.75680459
weap87(Weapons/[Lv.87]) 0.09487320
armo3(Armor/[Lv.3]) 0.09799248
armo6(Armor/[Lv.6]) 0.41156840
armo9(Armor/[Lv.9]) 1.16807031
armo12(Armor/[Lv.12]) 1.46439956
armo15(Armor/[Lv.15]) 1.66875699
armo18(Armor/[Lv.18]) 1.87849413
armo21(Armor/[Lv.21]) 1.86790605
armo24(Armor/[Lv.24]) 1.36639022
armo27(Armor/[Lv.27]) 1.06729699
armo30(Armor/[Lv.30]) 0.86568909
armo33(Armor/[Lv.33]) 0.74571938
armo36(Armor/[Lv.36]) 1.37052128
armo39(Armor/[Lv.39]) 0.85592731
armo42(Armor/[Lv.42]) 0.63115854
armo45(Armor/[Lv.45]) 0.67469048
armo48(Armor/[Lv.48]) 0.71697777
armo51(Armor/[Lv.51]) 0.57164519
armo54(Armor/[Lv.54]) 0.65767491
armo57(Armor/[Lv.57]) 0.78138306
armo60(Armor/[Lv.60]) 0.82243543
armo63(Armor/[Lv.63]) 0.67543742
armo66(Armor/[Lv.66]) 0.72091401
armo69(Armor/[Lv.69]) 0.61249729
armo72(Armor/[Lv.72]) 0.66030352
armo75(Armor/[Lv.75]) 0.67093107
armo78(Armor/[Lv.78]) 0.34715067
armo81(Armor/[Lv.81]) 0.46673252
armo84(Armor/[Lv.84]) 0.37840230
armo87(Armor/[Lv.87]) 0.04743660
rin(Rings/) 0.79120879
amu(Amulets/) 0.39560440
cm1(Charms/[S]) 0.19780220
cm2(Charms/[L]) 0.19780220
cm3(Charms/[G]) 0.19780220
jew(Jewel/) 0.19780220
gcv(Amethyst/[C]) 0.01978022
gfv(Amethyst/[Fed]) 0.04945055
gsv(Amethyst/[N]) 0.06923077
gzv(Amethyst/[Fless]) 0.13846154
gcw(Diamond/[C]) 0.01978022
gfw(Diamond/[Fed]) 0.04945055
gsw(Diamond/[N]) 0.06923077
glw(Diamond/[Fless]) 0.13846154
gcg(Emerald/[C]) 0.01978022
gfg(Emerald/[Fed]) 0.04945055
gsg(Emerald/[N]) 0.06923077
glg(Emerald/[Fless]) 0.13846154
gcr(Ruby/[C]) 0.01978022
gfr(Ruby/[Fed]) 0.04945055
gsr(Ruby/[N]) 0.06923077
glr(Ruby/[Fless]) 0.13846154
gcb(Sapphire/[C]) 0.01978022
gfb(Sapphire/[Fed]) 0.04945055
gsb(Sapphire/[N]) 0.06923077
glb(Sapphire/[Fless]) 0.13846154
gcy(Topaz/[C]) 0.01978022
gfy(Topaz/[Fed]) 0.04945055
gsy(Topaz/[N]) 0.06923077
gly(Topaz/[Fless]) 0.13846154
skc(Skull/[C]) 0.01318681
skf(Skull/[Fed]) 0.03296703
sku(Skull/[N]) 0.04615385
skl(Skull/[Fless]) 0.09230769
r01(Rune/[1/El]) 0.09945812
r02(Rune/[2/Eld]) 0.06630542
r03(Rune/[3/Tir]) 0.05525451
r04(Rune/[4/Nef]) 0.03683634
r05(Rune/[5/Eth]) 0.03867816
r06(Rune/[6/Ith]) 0.02578544
r07(Rune/[7/Tal]) 0.03223180
r08(Rune/[8/Ral]) 0.02148787
r09(Rune/[9/Ort]) 0.02256226
r10(Rune/[10/Thul]) 0.01504151
r11(Rune/[11/Amn]) 0.01378805
r12(Rune/[12/Sol]) 0.00919203
r13(Rune/[13/Shael]) 0.00727703
r14(Rune/[14/Dol]) 0.00485135
r15(Rune/[15/Hel]) 0.00373958
r16(Rune/[16/Io]) 0.00249305
r17(Rune/[17/Lum]) 0.00189576
r18(Rune/[18/Ko]) 0.00126384
r19(Rune/[19/Fal]) 0.00095446
r20(Rune/[20/Lem]) 0.00063631
r21(Rune/[21/Pul]) 0.00047889
r22(Rune/[22/Um]) 0.00031926
r23(Rune/[23/Mal]) 0.00027413
r24(Rune/[24/Ist]) 0.00018275
r25(Rune/[25/Gul]) 0.00015680
r26(Rune/[26/Vex]) 0.00010453
r27(Rune/[27/Ohm]) 0.00008965
r28(Rune/[28/Lo]) 0.00005977
r29(Rune/[29/Sur]) 0.00005125
r30(Rune/[30/Ber]) 0.00003416
r31(Rune/[31/Jah]) 0.00002929
r32(Rune/[32/Cham]) 0.00001953
r33(Rune/[33/Zod]) 0.00000558
失身后的:
no_drop(No Drop/) 18.75000000
weap3(Weapons/[Lv.3]) 0.17148683
weap6(Weapons/[Lv.6]) 0.72024470
weap9(Weapons/[Lv.9]) 2.04412305
weap12(Weapons/[Lv.12]) 2.56269923
weap15(Weapons/[Lv.15]) 2.92032473
weap18(Weapons/[Lv.18]) 3.28736472
weap21(Weapons/[Lv.21]) 3.26883559
weap24(Weapons/[Lv.24]) 2.39118289
weap27(Weapons/[Lv.27]) 1.86776973
weap30(Weapons/[Lv.30]) 1.90510140
weap33(Weapons/[Lv.33]) 2.37332389
weap36(Weapons/[Lv.36]) 2.24563152
weap39(Weapons/[Lv.39]) 1.49787279
weap42(Weapons/[Lv.42]) 1.10452744
weap45(Weapons/[Lv.45]) 1.18070833
weap48(Weapons/[Lv.48]) 1.25471109
weap51(Weapons/[Lv.51]) 1.00037909
weap54(Weapons/[Lv.54]) 1.15093110
weap57(Weapons/[Lv.57]) 1.36742036
weap60(Weapons/[Lv.60]) 1.43926200
weap63(Weapons/[Lv.63]) 1.18201549
weap66(Weapons/[Lv.66]) 1.26159951
weap69(Weapons/[Lv.69]) 1.07187026
weap72(Weapons/[Lv.72]) 1.15553116
weap75(Weapons/[Lv.75]) 1.17412937
weap78(Weapons/[Lv.78]) 0.60751367
weap81(Weapons/[Lv.81]) 0.81678190
weap84(Weapons/[Lv.84]) 0.66220402
weap87(Weapons/[Lv.87]) 0.08301405
armo3(Armor/[Lv.3]) 0.08574342
armo6(Armor/[Lv.6]) 0.36012235
armo9(Armor/[Lv.9]) 1.02206152
armo12(Armor/[Lv.12]) 1.28134962
armo15(Armor/[Lv.15]) 1.46016237
armo18(Armor/[Lv.18]) 1.64368236
armo21(Armor/[Lv.21]) 1.63441779
armo24(Armor/[Lv.24]) 1.19559145
armo27(Armor/[Lv.27]) 0.93388487
armo30(Armor/[Lv.30]) 0.75747795
armo33(Armor/[Lv.33]) 0.65250446
armo36(Armor/[Lv.36]) 1.19920612
armo39(Armor/[Lv.39]) 0.74893639
armo42(Armor/[Lv.42]) 0.55226372
armo45(Armor/[Lv.45]) 0.59035417
armo48(Armor/[Lv.48]) 0.62735555
armo51(Armor/[Lv.51]) 0.50018954
armo54(Armor/[Lv.54]) 0.57546555
armo57(Armor/[Lv.57]) 0.68371018
armo60(Armor/[Lv.60]) 0.71963100
armo63(Armor/[Lv.63]) 0.59100774
armo66(Armor/[Lv.66]) 0.63079976
armo69(Armor/[Lv.69]) 0.53593513
armo72(Armor/[Lv.72]) 0.57776558
armo75(Armor/[Lv.75]) 0.58706468
armo78(Armor/[Lv.78]) 0.30375683
armo81(Armor/[Lv.81]) 0.40839095
armo84(Armor/[Lv.84]) 0.33110201
armo87(Armor/[Lv.87]) 0.04150702
rin(Rings/) 0.69230769
amu(Amulets/) 0.34615385
cm1(Charms/[S]) 0.17307692
cm2(Charms/[L]) 0.17307692
cm3(Charms/[G]) 0.17307692
jew(Jewel/) 0.17307692
aqv(Arrows/) 0.78125000
cqv(Bolts/) 0.78125000
gld;mul=2048(Gold/[*2048]) 6.25000000
isc(Identify Scroll/) 0.36057692
tsc(TownPortal Scroll/) 0.36057692
key(Key/) 0.36057692
hp1(Healing Potion/[minor]) 0.00007580
hp2(Healing Potion/[light]) 0.00093283
hp3(Healing Potion/[normal]) 0.05395816
hp4(Healing Potion/[greater]) 0.71750571
hp5(Healing Potion/[super]) 0.92818704
mp1(Mana Potion/[minor]) 0.00000882
mp2(Mana Potion/[light]) 0.00003437
mp3(Mana Potion/[normal]) 0.00047654
mp4(Mana Potion/[greater]) 0.11092017
mp5(Mana Potion/[super]) 0.59501826
rvs(Rejuvenate Potion/[S]) 0.11964507
yps(Antidote Potion/) 0.23930026
wms(Thawing Potion/) 0.11964330
vps(Stamina Potion/) 0.23929366
ops(Exploding Potion/[S]) 0.23741690
opm(Exploding Potion/[M]) 0.00293107
opl(Exploding Potion/[L]) 0.00003664
gps(Gas Potion/[S]) 0.23741690
gpm(Gas Potion/[M]) 0.00293107
gpl(Gas Potion/[L]) 0.00003664
gcv(Amethyst/[C]) 0.01730769
gfv(Amethyst/[Fed]) 0.04326923
gsv(Amethyst/[N]) 0.06057692
gzv(Amethyst/[Fless]) 0.12115385
gcw(Diamond/[C]) 0.01730769
gfw(Diamond/[Fed]) 0.04326923
gsw(Diamond/[N]) 0.06057692
glw(Diamond/[Fless]) 0.12115385
gcg(Emerald/[C]) 0.01730769
gfg(Emerald/[Fed]) 0.04326923
gsg(Emerald/[N]) 0.06057692
glg(Emerald/[Fless]) 0.12115385
gcr(Ruby/[C]) 0.01730769
gfr(Ruby/[Fed]) 0.04326923
gsr(Ruby/[N]) 0.06057692
glr(Ruby/[Fless]) 0.12115385
gcb(Sapphire/[C]) 0.01730769
gfb(Sapphire/[Fed]) 0.04326923
gsb(Sapphire/[N]) 0.06057692
glb(Sapphire/[Fless]) 0.12115385
gcy(Topaz/[C]) 0.01730769
gfy(Topaz/[Fed]) 0.04326923
gsy(Topaz/[N]) 0.06057692
gly(Topaz/[Fless]) 0.12115385
skc(Skull/[C]) 0.01153846
skf(Skull/[Fed]) 0.02884615
sku(Skull/[N]) 0.04038462
skl(Skull/[Fless]) 0.08076923
r01(Rune/[1/El]) 0.08702586
r02(Rune/[2/Eld]) 0.05801724
r03(Rune/[3/Tir]) 0.04834770
r04(Rune/[4/Nef]) 0.03223180
r05(Rune/[5/Eth]) 0.03384339
r06(Rune/[6/Ith]) 0.02256226
r07(Rune/[7/Tal]) 0.02820282
r08(Rune/[8/Ral]) 0.01880188
r09(Rune/[9/Ort]) 0.01974198
r10(Rune/[10/Thul]) 0.01316132
r11(Rune/[11/Amn]) 0.01206454
r12(Rune/[12/Sol]) 0.00804303
r13(Rune/[13/Shael]) 0.00636740
r14(Rune/[14/Dol]) 0.00424493
r15(Rune/[15/Hel]) 0.00327213
r16(Rune/[16/Io]) 0.00218142
r17(Rune/[17/Lum]) 0.00165879
r18(Rune/[18/Ko]) 0.00110586
r19(Rune/[19/Fal]) 0.00083515
r20(Rune/[20/Lem]) 0.00055677
r21(Rune/[21/Pul]) 0.00041903
r22(Rune/[22/Um]) 0.00027935
r23(Rune/[23/Mal]) 0.00023986
r24(Rune/[24/Ist]) 0.00015991
r25(Rune/[25/Gul]) 0.00013720
r26(Rune/[26/Vex]) 0.00009147
r27(Rune/[27/Ohm]) 0.00007844
r28(Rune/[28/Lo]) 0.00005230
r29(Rune/[29/Sur]) 0.00004484
r30(Rune/[30/Ber]) 0.00002989
r31(Rune/[31/Jah]) 0.00002563
r32(Rune/[32/Cham]) 0.00001709
r33(Rune/[33/Zod]) 0.00000488
可以看出,BUG KB的机理是提高的DROP率
比方说提高了出33#的概率,提高了各种装备出现的可能性(是不是暗金或者说绿色还不知道)
所以BUG KB 并不是说提高了MF
这一步,跟MF无关
D 判定成色
比方说在上一步判定出是军帽,这一步再来判定是什么颜色
详细的见:物品成色的判断
这一步主要由怪物的属性和MF决定
每一种怪物对应的 暗金几率/绿色几率。。。都不一样
系统先会判定是不是暗金,怪物暗金几率和MF共同起作用,这两个数值越高,成功地可能性越大
如果成功,就会生成一个暗金的军帽
如果失败,就会判定是不是绿色,怪物绿色几率和MF共同起作用,这两个数值越高,成功地可能性越大
以此类推
关于MF,以前写过一篇帖子的:链接
所以MF在这一步起作用
MF在什么地方起作用?做什么事情不需要MF?游戏人越多对MF是好还是不好?打钱属性对于MF有影响吗?BUG KB跟MF有关系吗?
回答问题:
a MF只在判断物品成色的时候起作用,再提高MF,也不影响物品的Drop率,也不可能让你在墨菲那里打出次元
b KC、打钱这种主要用来k 符文/charm等跟MF没有关系
因为 符文/charm/gold这些只跟drop率有关
MF只影响物品的成色
不过高MF kc,出soj啊、马拉啊、7+啊这些东西的可能性就高多了,不过大家kc主要为了符文还有charm
那样MF就没有必要很高,效率第一
c 人多只影响No drop率,人越多,No Drop率就越低,不影响MF值
对于单一的怪物,这个影响是微乎其微的。
所以你MF固定的怪物,比如ka km kp,大可不必为了提高Drop率去增加游戏难度
不过对于很多怪物,比如KC,比如100头牛
如果1pp,可能60头掉东西,如果4pp,就有90头要掉东西
其他条件相同的情况下,90个东西中有好东西的概率当然比60个要高
就跟理论上说
你km 900盘,肯定要比km 600盘出的东西多一样。
d 没有任何影响
出不出金钱,只是在C步中判断
打钱装备只是在判定 这一次 是 GOLD的前提下
增加GOLD的数量,跟这一次是不是金钱没有任何关系
是不是金钱,只跟怪物的DROP率有关
增加GOLD数量装备,对成色判断也没有任何影响
所以以前看到的增加GOLD装备,对于MF是没有任何坏的影响的
e 前面也说了,Bug KB只影响BAAL的DROP率
跟MF值没有关系,也就是说BUG KB会提高BAAL的drop率
变相提高了baal出好东西的几率
不过他并不是以提高MF为手段
跟物品的成色判定没有关系
所以认为用BUG KB就不需要MF的观点是错误的
BUG KB也许让你看到次元碎片,漆甲的可能性大大增加
但是MF不够,你也许看到的就是黄色的次元、蓝色的漆甲 |